Game Of Life 3D is a 3D visualization of Conway’s Game of Life built with .NET 10, Silk.NET, and OpenGL 3.3. Each alive cell is rendered as a cube in 3D space, with generations stacking along the Y axis to create a sculptural time history of the simulation. I built it purely for the joy of it. I did a simple implementation in Smalltalk (Squeak) years ago. It was a great learning aide and now I like to use the Game Of Life system as a learning aide anytime I am approaching building with a new technology. It’s a challenging enough problem that I know well. I figured it would be a great way to explore how far I could take vibe coding (or shall we say ‘agentic engineering’) .
Watch Conway's Game of Life leap off the grid into mesmerizing 3D stacks that show generations like a living sculpture — it's like time-traveling pixel art with cubes and colors that dance through evolution!
Key features:
- 🔥 3D generation stacking with cubes representing each alive cell
- ⚡ Efficient OpenGL instanced rendering handling millions of cubes
- 🎯 Color cycling gradients and wireframe overlays for dazzling visuals
- 📹 Built-in video recording of your evolving patterns with ffmpeg support
This summary was generated by GitHub Copilot based on the project README.